Meta Quest 2 Unreal

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AppsFlyer Meta Quest 2 Unreal SDK integration

Integrate your Meta Quest Unreal app or game with AppsFlyer to measure the performance of campaigns marketing these apps.

Game attribution and user measurement require the game to integrate an AppsFlyer SDK that records first opens, sessions, and in-app events. For example, purchase events.

Note: The sample code that follows is currently only supported in a Windows environment.

Prerequisites


AppsflyerQuest2Module - Interface

AppsflyerQuest2Module.h, included in the appsflyer-meta-quest2-unreal-sample-app/Quest2_Sample/AppsflyerQuest2Module folder, contains the required code and logic to connect to AppsFlyer servers and report events.

Init

このメソッドは、お客様のAPIキーとアプリIDを受け取り、AppsFlyer Moduleを初期化します。

メソッドのシグネチャ

void Init(const char* devkey, const char* appID)

例:

AppsflyerQuest2Module()->Init(<< DEV_KEY >>, << QUEST_APP_ID >>);

Arguments:

  • DEV_KEY: Get from the marketer or AppsFlyer HQ.
  • QUEST_APP_ID: Your Quest Store app ID (For Quest 2, it's the number in the store URL - for example: https://www.oculus.com/experiences/quest/XXXXXXXXXXXXXXXX/).

Start

このメソッドは、first open / session(初回起動 / セッション)リクエストをAppsFlyerに送信します。

メソッドのシグネチャ

void Start(bool skipFirst = false)

引数

  • bool skipFirst: Determines whether or not to skip first open events and send session events. The value is false by default. If true , first open events are skipped and session events are sent. See example

例:

// without the flag
AppsflyerQuest2Module()->Start();

// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerQuest2Module()->Start(skipFirst);

Stop

This method stops the SDK from functioning and communicating with AppsFlyer servers. It's used when implementing user opt-in/opt-out.

メソッドのシグネチャ

void Stop()

例:

// Starting the SDK
AppsflyerQuest2Module()->Start();
// ...
// Stopping the SDK, preventing further communication with AppsFlyer
AppsflyerQuest2Module()->Stop();

LogEvent

このメソッドは、イベント名とJSONオブジェクトを受け取り、アプリ内イベントをAppsFlyerに送信します。

メソッドのシグネチャ

void LogEvent(std::string event_name, std::string event_values, std::string custom_event_values = "")

引数

  • std::string event_name: The name of the event.
  • std::string event_parameters: String which contains the predefined event parameters.
  • std::string event_custom_parameters [Optional]: String which contains the any custom event parameters. For non-English values, please use UTF-8 encoding.

例:

// Setting the event parameters json string and event name
std::string event_name = "af_purchase";
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
// Send the InApp event request
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);

// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
// Send inapp event with custom params
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);

GetAppsFlyerUID

Get the AppsFlyer unique device ID. The SDK generates an AppsFlyer unique device ID upon app installation. When the SDK is started, this ID is recorded as the ID of the first app install.

メソッドのシグネチャ

std::string GetAppsFlyerUID()

例:

AppsflyerQuest2Module()->GetAppsFlyerUID();

SetCustomerUserId

This method sets a customer ID that enables you to cross-reference your unique ID with the AppsFlyer unique ID and other device IDs. Note: You can only use this method before calling Start().
The customer ID is available in raw data reports and in the postbacks sent via API.

メソッドのシグネチャ

void SetCustomerUserId(std::string cuid)

Arguments:

  • std::string cuid: Custom user id.

例:

AppsflyerQuest2Module()->Init(DEV_KEY, APP_ID);
AppsflyerQuest2Module()->SetCustomerUserId("Test-18-9-23");
AppsflyerQuest2Module()->Start();

To_utf8

This method receives a reference of a std::wstring and returns UTF-8 encoded std::string

メソッドのシグネチャ

std::string to_utf8(std::wstring& wide_string);

例:

// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";

IsInstallOlderThanDate

This method receives a date string and returns true if the game folder modification date is older than the date string. The date string format is: "2023-January-01 23:12:34".

メソッドのシグネチャ

bool IsInstallOlderThanDate(std::string datestring)

Arguments:

  • std::string datestring: Date string in yyyy-mm-ddThh:mm:ss+hh:mm format.

例:

// the modification date in this example is "2023-July-23 08:30:00"

// will return false
bool dateBefore = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-January-01 23:12:34");

// will return true
bool dateAfter = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-September-10 23:12:34");

// example usage with skipFirst:
bool isInstallOlderThanDate = AppsflyerLauncherModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
AppsflyerLauncherModule()->Start(isInstallOlderThanDate);

サンプルアプリの実行

  1. UE4エンジンを開きます。
  2. Choose New Project > Games > Virtual Reality.
  3. Name the project Quest2_Sample and click Create project.
  4. Follow the instructions to implement AppsFlyer in your game.
  5. UE4エンジンエディターからサンプルアプリを起動します。
  6. 24時間後にダッシュボードが更新され、オーガニックとノンオーガニックのインストールとアプリ内イベントが表示されます。

Implementing AppsFlyer in your Unreal game

Setup

  1. Open the project in your preferred C++ editor and in the [YOUR-APP-NAME].Build.cs file, add OpenSSL to your dependencies and HTTP as a private dependency:
    (example can be found in /Quest2_Sample/Quest2_Sample.Build)
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenSSL" });
PrivateDependencyModuleNames.Add("HTTP");
  1. In your Unreal Project files, under the Source/[YOUR-APP-NAME] directory, create a new directory named AppsflyerQuest2Module.

  2. Copy the following files from appsflyer-meta-quest2-unreal-sample-app/AppsflyerQuest2Module to the new folder:

    • AppsflyerQuest2Module.cpp
    • AppsflyerQuest2Module.cpp
    • AppsflyerQuest2Module.h
    • DeviceID.h
    • RequestData.h
  3. OpenSSLを追加するためのプロジェクトファイルを生成します。詳細はこちら

  4. In the GameMode.h file, add the StartPlay() function:

UCLASS(minimalapi)
class AAppsFlyerSampleGameMode : public AGameModeBase
{
 GENERATED_BODY()

public:
 AAppsFlyerSampleGameMode();
 virtual void StartPlay() override;
};

  1. Create a C++ Actor Component, attach it to a object of your choice, and add the following lines:
    (Alternatively you may use the example component: Quest2_Sample/Private/AF_ActorComponent.cpp)
#include "../AppsflyerQuest2Module/AppsflyerQuest2Module.h"
  1. Add the following function, making sure to replace DEV_KEY and QUEST_APP_ID in the init function with your app details, and report in-app events
void UAF_ActorComponent::BeginPlay()
{
	Super::BeginPlay();
	// af module init
	AppsflyerQuest2Module()->Init(<< DEV_KEY >> , << PACKAGE_NAME >> );


	// af send firstopen/session
	AppsflyerQuest2Module()->Start();

	// set event name
	std::string event_name = "af_purchase";
	// set json string
	std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
	// af send inapp event
	AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);

	// set non-English values for testing UTF-8 support
	std::wstring ws = L"車B1234 こんにちは";
	std::wstring ws2 = L"新人邀约购物日";
	std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
	// af send inapp event with custom params
	AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);

	// stop the SDK
	AppsflyerQuest2Module()->Stop();
}

Resetting the attribtion

Delete the APK from your Oculus Device and then Re-deploy (a new AppsFlyerUID will be created).