Meta Quest 2 Unreal
AppsFlyer Meta Quest 2 Unreal SDK integration
AppsFlyerは、クロスプラットフォームアトリビューションを実行するための強力なツールを提供することで、ゲームマーケティング担当者がより良い意思決定を行えるよう支援します。
Game attribution requires the game to integrate the AppsFlyer SDK that records first opens, consecutive sessions, and in-app events. For example, purchase events.
We recommend you use this sample app as a reference for integrating the AppsFlyer SDK into your Unreal game. Note: The sample code that follows is currently only supported in a Windows environment.
Prerequisites
- Unreal Engine 4.2x.
- Follow the Quest Integration guide for Quest 2 and Unreal Engine.
- Follow the Quest 2 & Unreal 4.27 integration guide.
AppsflyerQuest2Module - Interface
AppsflyerQuest2Module.h
, included in the appsflyer-meta-quest2-unreal-sample-app/Quest2_Sample/AppsflyerQuest2Module
folder, contains the required code and logic to connect to AppsFlyer servers and report events.
Init
このメソッドは、お客様のAPIキーとアプリIDを受け取り、AppsFlyer Moduleを初期化します。
メソッドのシグネチャ
void Init(const char* devkey, const char* appID)
例:
AppsflyerQuest2Module()->Init(<< DEV_KEY >>, << QUEST_APP_ID >>);
Arguments:
DEV_KEY
: Get from the marketer or AppsFlyer HQ.QUEST_APP_ID
: Your Quest Store app ID (For Quest 2, it's the number in the store URL - for example:https://www.oculus.com/experiences/quest/XXXXXXXXXXXXXXXX/
).
Start
このメソッドは、first open / session(初回起動 / セッション)リクエストをAppsFlyerに送信します。
メソッドのシグネチャ
void Start(bool skipFirst = false)
例:
// without the flag
AppsflyerQuest2Module()->Start();
// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerQuest2Module()->Start(skipFirst);
LogEvent
このメソッドは、イベント名とJSONオブジェクトを受け取り、アプリ内イベントをAppsFlyerに送信します。
メソッドのシグネチャ
void LogEvent(std::string event_name, json event_parameters)
例:
//set event name
std::string event_name = "af_purchase";
//set json string
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_price\":6.66,\"af_revenue\":24.12}";
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);
GetAppsFlyerUID
AppsFlyerのユニークデバイスIDを取得します。SDKはアプリのインストール時にAppsFlyerのユニークなデバイスIDを生成します。SDKを起動すると、このIDが最初のアプリインストール時のIDとして記録されます。
メソッドのシグネチャ
std::string GetAppsFlyerUID()
例:
AppsflyerQuest2Module()->GetAppsFlyerUID();
SetCustomerUserId
Setting your own customer ID enables you to cross-reference your own unique ID with AppsFlyer’s unique ID and other devices’ IDs.
This ID is available in raw-data reports and in the Postback APIs for cross-referencing with your internal IDs.
Can be used only before calling Start()
.
メソッドのシグネチャ
void SetCustomerUserId(std::string cuid)
例:
AppsflyerQuest2Module()->Init(DEV_KEY, APP_ID);
AppsflyerQuest2Module()->SetCustomerUserId("Test-18-9-23");
AppsflyerQuest2Module()->Start();
IsInstallOlderThanDate
このメソッドは日付文字列を受け取り、ゲームフォルダの修正日が日付文字列より古い場合に true を返します。日付の文字列形式: "2023-January-01 23:12:34"
メソッドのシグネチャ
bool IsInstallOlderThanDate(std::string datestring)
例:
// the modification date in this example is "2023-July-23 08:30:00"
// will return false
bool dateBefore = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-January-01 23:12:34");
// will return true
bool dateAfter = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-September-10 23:12:34");
// example usage with skipFirst:
bool isInstallOlderThanDate = AppsflyerLauncherModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
AppsflyerLauncherModule()->Start(isInstallOlderThanDate);
サンプルアプリの実行
- UE4エンジンを開きます。
- Choose New Project > Games > Virtual Reality.
- Name the project
Quest2_Sample
and click Create project. - Follow the instructions to implement AppsFlyer in your game.
- UE4エンジンエディターからサンプルアプリを起動します。
- 24時間後にダッシュボードが更新され、オーガニックとノンオーガニックのインストールとアプリ内イベントが表示されます。
Implementing AppsFlyer in your Unreal game
Setup
- Open the project in your preferred C++ editor and in the
[YOUR-APP-NAME].Build.cs
file, addOpenSSL
to your dependencies andHTTP
as a private dependency:
(example can be found in/Quest2_Sample/Quest2_Sample.Build
)
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenSSL" });
PrivateDependencyModuleNames.Add("HTTP");
-
In your Unreal Project files, under the
Source/[YOUR-APP-NAME]
directory, create a new directory namedAppsflyerQuest2Module
. -
Copy the following files from
appsflyer-meta-quest2-unreal-sample-app/AppsflyerQuest2Module
to the new folder:- AppsflyerQuest2Module.cpp
- AppsflyerQuest2Module.cpp
- AppsflyerQuest2Module.h
- DeviceID.h
- RequestData.h
-
OpenSSLを追加するためのプロジェクトファイルを生成します。詳細はこちら
-
In the
GameMode.h
file, add theStartPlay()
function:
UCLASS(minimalapi)
class AAppsFlyerSampleGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
AAppsFlyerSampleGameMode();
virtual void StartPlay() override;
};
- Create a C++ Actor Component, attach it to a object of your choice, and add the following lines:
(Alternatively you may use the example component:Quest2_Sample/Private/AF_ActorComponent.cpp
)
#include "../AppsflyerQuest2Module/AppsflyerQuest2Module.h"
- Add the following function, making sure to replace
DEV_KEY
andQUEST_APP_ID
in theinit
function with your app details, and report in-app events
void UAF_ActorComponent::BeginPlay()
{
Super::BeginPlay();
AppsflyerQuest2Module()->Init(<< DEV_KEY >>, << QUEST_APP_ID >>);
// af send firstopen/session
AppsflyerQuest2Module()->Start();
//set event name
std::string event_name = "af_purchase";
//set json string
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_price\":6.66,\"af_revenue\":24.12}";
// af send inapp event
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);
// ...
}
Resetting the attribtion
Delete the APK from your Oculus Device and then Re-deploy (a new AppsFlyerUID
will be created).
更新済 1日前